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R - Arts, entertainment and recreation

 

E1 - Climate change

The arts, entertainment, and recreation sector faces unique challenges and opportunities regarding climate change, given its reliance on energy-intensive events, travel, and facility operations. Insufficient adaptation or mitigation efforts can lead to operational disruptions, increased costs, and reputational risks, while proactive management of energy consumption and climate impacts enables organizations to ensure business continuity and demonstrate environmental leadership. By integrating climate action into event planning, infrastructure, and daily activities, the sector can drive positive change and contribute to a more resilient and sustainable society.


E1 - Climate change E2 - Pollution E3 - Water and marine resourcesE4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

E2 - Pollution

The arts, entertainment, and recreation sector can generate diverse forms of pollution—from microplastics in event materials and costumes, to air and water pollution linked to large gatherings, maintenance of facilities, and use of chemicals or substances of concern. Failing to address these pollution sources may result in environmental degradation, regulatory sanctions, and reputational harm, while implementing responsible sourcing, waste management, and pollution prevention strategies offers opportunities to enhance sustainability and engage audiences on environmental topics. By integrating pollution control measures across operations and events, organizations in this sector can reduce risks and maximize their positive impact on both local communities and the environment.


E1 - Climate change E2 - Pollution E3 - Water and marine resources E4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

E3 - Water and marine resources

In the arts, entertainment, and recreation sector, activities such as event hosting, facility maintenance, landscaping, and the operation of aquatic centers or botanical gardens can significantly impact water consumption and, in some cases, marine resources. Poor water management or pollution can lead to regulatory issues, increased costs, and negative effects on local ecosystems, while adopting responsible water use and protecting marine environments create opportunities to enhance sustainability and community reputation. By integrating water stewardship and marine resource considerations into their operations and supply chains, organizations in this sector can reduce risks and contribute positively to environmental resilience.


E1 - Climate change E2 - Pollution E3 - Water and marine resources E4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

E4 - Biodiversity and ecosystems

The arts, entertainment, and recreation sector can affect biodiversity through land use, event organization, facility maintenance, and the sourcing of materials—especially in activities like festivals, sports, botanical gardens, and nature reserves. Poor management of these aspects may accelerate biodiversity loss, degrade ecosystem services, and expose organizations to regulatory or reputational risks, while integrating biodiversity-friendly practices creates opportunities to enhance environmental value and engage audiences on conservation. By embedding ecosystem and species considerations into their daily operations and partnerships, organizations in this sector can help preserve natural capital and strengthen their contribution to sustainable development.


E1 - Climate change E2 - Pollution E3 - Water and marine resources E4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

E5 - Circular economy

In the arts, entertainment, and recreation sector, managing resource inflows (such as event materials, costumes, props, equipment, and consumables) and outflows (including set waste, single-use items, and obsolete equipment) is crucial to minimizing environmental impact and controlling operational costs. Poor circularity practices can lead to excessive waste generation, regulatory issues, and reputational risks, while integrating circular economy principles—like reuse, recycling, and responsible sourcing—offers opportunities to enhance sustainability, engage audiences, and strengthen financial performance. By embedding these practices into daily operations and event planning, organizations in this sector can drive positive change and contribute meaningfully to sustainable development.


E1 - Climate change E2 - Pollution E3 - Water and marine resources E4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

G1 - Business conduct

In the arts, entertainment, and recreation sector, ethical business conduct is crucial to maintaining public trust, safeguarding creative integrity, and ensuring compliance with diverse regulations. Specific challenges include managing supplier relationships, preventing corruption and bribery in sponsorships or procurement, respecting animal welfare in shows and exhibitions, and fostering a transparent corporate culture that encourages whistle-blower protection and responsible political engagement. By embedding robust governance and ethical standards, organizations in this sector can reduce operational and reputational risks, unlock new opportunities for sustainable partnerships, and reinforce their positive contribution to society.


E1 - Climate change E2 - Pollution E3 - Water and marine resources E4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

S1 - Own workforce

In the arts, entertainment, and recreation sector, ensuring adequate wages, equal opportunities, and safe working conditions is crucial given the diversity of employment types (permanent, seasonal, freelance) and the prevalence of atypical or precarious work. Failing to address these workforce issues can lead to high turnover, talent shortages, reputational risks, or even operational disruptions, while investing in fair treatment and strong working conditions enhances staff engagement, creativity, and organizational resilience. By embedding these principles, organizations not only foster a committed workforce but also contribute positively to social sustainability and sectoral reputation.


E1 - Climate change E2 - Pollution E3 - Water and marine resources E4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

S2 - Workers in the value chain

The arts, entertainment, and recreation sector relies on a broad ecosystem of external partners—such as technical crews, suppliers of costumes and props, event contractors, and facility services—whose employment practices directly influence the sector’s social responsibility and reputation. Insufficient attention to adequate wages, equal treatment, and working conditions among value chain workers can result in social inequalities, operational risks, and negative public perception, while promoting responsible labor standards throughout the supply chain creates opportunities for positive impact and sustainable partnerships. By embedding these priorities into procurement and collaboration processes, organizations in this sector can reinforce their commitment to human rights and contribute to long-term sectoral resilience.


E1 - Climate change E2 - Pollution E3 - Water and marine resources E4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

S3 - Affected communities

The arts, entertainment, and recreation sector plays a significant role in shaping the civil, political, economic, social, and cultural rights of local communities, as well as potentially impacting the rights of indigenous peoples through its activities, events, and use of public spaces. Poor engagement or lack of respect for these rights can result in social tensions, exclusion, or reputational damage, while proactive collaboration and inclusion foster social cohesion, local development, and positive stakeholder relationships. By integrating community rights and needs into their operations and programming, organizations in this sector can create meaningful value and contribute to sustainable and inclusive growth.


E1 - Climate change E2 - Pollution E3 - Water and marine resources E4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

S4 - Consumers and end-users

In the arts, entertainment, and recreation sector, the quality and accessibility of information, the personal safety of audiences and participants, and the promotion of social inclusion are critical, given the diversity and vulnerability of consumers and end-users. Failing to address these aspects can lead to safety incidents, misinformation, or exclusion of certain groups, while prioritizing transparent communication, robust safety measures, and inclusive practices creates opportunities to enhance trust, audience engagement, and social value. By embedding these priorities into program design and service delivery, organizations in this sector can maximize positive impacts and effectively manage risks for all their consumers and end-users.


E1 - Climate change E2 - Pollution E3 - Water and marine resources E4 - Biodiversity and ecosystems E5 - Circular economyG1 - Business conduct S1 - Own workforce S2 - Workers in the value chain S3 - Affected communities S4 - Consumers and end-users

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